- PUZZLE GAME
- GAME DESIGN
- UX
- UI
- iOS
- ISOMETRIC
- USER TESTING
- RETENTION
- AI
- SOLO TO APP STORE
A PUZZLE GAME FOR iOS
RIOMAKER
A puzzle game about guiding water across an isometric board. Rotate the tiles, use every one, find the path that flows.
I took it from idea to App Store alone: design, build, store and beta, in eleven languages.

ONE RULE, ENDLESS BOARDS.
Tap a tile and it rotates. That's the entire input. The design work was never about adding, it was about resisting. Water only moves where the channels line up, so a wrong turn isn't punished. It's just visibly, obviously wrong.
TWO AXES, NOT ONE LADDER.
Most puzzle games get harder by getting bigger. Riomaker grows in two directions: grid size outward from 3×3, and waterfall depth downward, where water leaves one plane and lands on another.












WHAT I KEPT WAS THE CRAFT.
AI made it possible to ship alone. The real skill was knowing what to hand over and what to keep. I kept the weight of a tile, how water moves and when it hesitates, which rule to defend and which feature to cut.


SOMEWHERE, A RIVER IS WAITING TO EXIST.
Out now for iPhone, iPhone Duo and iPad, in 174 countries and eleven languages.





