• PRODUCT DESIGN
  • UX
  • UI
  • GAMIFICATION
  • DESIGN SYSTEMS
  • USER RESEARCH
  • PROTOTYPING
  • iOS
  • WEB

SELECTED WORK

JOHAN HIBOMBO
PRODUCT DESIGNER

Nearly 20 years in, I still think product design is the best job there is. I work end to end, from the first questions about who we're designing for to the last detail of the interface.

I've designed for Klarna, Hyph and Aira, and made products of my own: a bedtime story app and a puzzle game played in 174 countries.

Johan Hibombo

01 · UX · UI · GAMIFICATION

HYPH

Four sound rings, real artist vocals and a track you can share for others to remix. I designed Hyph end to end, from first research to App Store.

See the case

An artist page in Hyph
Creating a track from four stems

02 · UX · UI · ILLUSTRATION · AI

KIDDOTALES

Bedtime stories where your child is the hero, made for kids who can't read yet. Every step works through pictures, sound and motion.

See the case

The KiddoTales intro
The story player, breathing along

03 · GAME DESIGN · UX · UI · iOS

RIOMAKER

One rule: tap a tile and it turns. A puzzle game I designed and shipped solo, now played in 174 countries and eleven languages.

See the case

A Riomaker river winding through lava
A finished river, great job

04 · UX · UI · RESPONSIVE WEB

STOCKHOLM JAZZFESTIVAL

A jazz festival that outgrew its stage and took over the city. The site that held it together was named CSS Winner's Site of the Day.

See the case

The festival home page
An artist page

GET IN TOUCH

LET'S TALK.

Happy to walk you through any of these cases, or to hear about what you're building.

johan@hibombo.com